Application and Experience of Kahoot! for Language Teaching

Interactive activities are a great way to boost student engagement in language learning. Whether in a classroom or online, games make the content come alive, giving students a chance to practice in a low-pressure, fun environment. In this blog post, I will explore the advantages of using Kahoot! in language teaching, reflect on my personal experiences with it, and critically evaluate its potential and limitations.

The blog contains the following contents respectively:

  • Why Kahoot! Works: Motivation Through Games
  • Using Kahoot! in the Classroom
  • Potential Limitations
  • Other useful material: PowerPoint Games

Why Kahoot! Works: Motivation Through Games

Kahoot! taps into intrinsic motivation, which is key for learning. As someone who has spent most of my school years in China, where digital learning tools were not widely used in classroom, Kahoot! was a completely new experience for me. During the previous epidemic, I found that it was difficult for students to maintain their attention for a long time in remote teaching, and teachers could not monitor continuously due to equipment limitations. Therefore, tools that can add interactivity to the classroom, such as Kahoot!, become extremely useful in online classes of China.

Kahoot! turns ordinary classroom questions into a competition. Students need to answer within a limited time, and they can get points and rankings for correct answers. This instant feedback mechanism can effectively improve students’ learning concentration and make them more willing to participate in classroom activities. In addition, Kahoot!’s colorful interface design, exciting countdown, and matching background music make the entire learning process more like a game rather than a plain test.


According to Deci and Ryan’s Self-Determination Theory (SDT), intrinsic motivation, driven by a sense of autonomy, competence, and relatedness, is essential for deep learning.

Autonomy: lets students control their pace and answers, empowering them to feel in charge of their learning.

Competence: Instant feedback makes students aware of their progress, helping them feel capable and ready to tackle more.

Relatedness: Competing with classmates fosters a sense of community, making learning feel social and connected.


Moreover, Kahoot! is a perfect example of Digital Game-Based Learning (DGBL), which uses games to improve participation and motivation. It's ranking and podium design can effectively enhance students' learning motivation. At the end of the game, the top three students will be displayed on the screen, which not only brings a sense of achievement to the winner, but also motivates other students to work harder in the next round. I have been on the podium of Kahoot! twice, and I deeply understand the role of this reward in enhancing learning interest.

Through engaging gameplay, immediate rewards, and a bit of friendly competition, Kahoot! turns learning into a fun challenge, making language practice feel like a game rather than a chore.

Using Kahoot! in the Classroom

Regarding how to use Kahoot!, its development team has provided the most detailed explanation video on its official YouTube account.

The youtube channel of Kahoot!

As for other tutorial videos, I found that one of the youtuber  also created a lot of Kahoot! related tutorials, and I also hope to share them with you:

From creating games to experience it myself, I think Kahoot! is suitable for English learning of all ages, and can be applied to different environments in and outside the classroom if it is carefully designed.

First, when creating games, teachers can choose from two free question modes: quizzes and true/false. After upgrading, there are more modes to choose from. Although the upgraded content is very tempting, this blog will focus on the functions of the free version.

look at all the modes, most of them need money😞

The page of Kahoot! consists of three parts: questions, pictures and answers, with bright colors and concise content. The design process of the exercises is very easy. I tried to create exercises based on one of my reading lessons and found that the presentation effect was very good.

Based on the platform, I have come up with some scenarios where Kahoot! can be used for teachers reference:

1. Vocabulary Challenges:

Kahoot! turns vocabulary practice into a game. Set up quizzes with words from your class, and the time pressure helps students recall words faster. Teachers can see whos struggling and offer extra help. Its like a race, but for words.

2. Grammar Games:

Make grammar fun with Kahoot!, students can answer questions about verb forms or tenses quickly. They get instant feedback, so if they make a mistake, they can learn right away.

3. Reading Comprehension Quizzes:

Just like the exercises I set, when students are doing reading classes, whether it is extensive reading or intensive reading activities, this platform can be used to observe students' mastery of the reading materials. Set a Kahoot! quiz to see how well students understood the text.

4. Surveys and Feedback:

Teachers can also use Kahoot! as a platform to collect students' opinions. When designing a class, teachers can ask students for their general opinions on the class and collect feedback for the next revision. Students can even create their own quizzes for each other, which helps them learn in a different perspective.

In the process of using Kahoot!, I found that it has several very practical features in Chinese context. Firstly, Kahoot! has solo play mode and team mode, which can adapt to different teaching needs. The solo play mode is particularly suitable for Chinese schools that do not allow students to bring electronic devices into school, because they can use it as a task after returning home. Whether it is flashcard or practice, the appropriate exercises and settings can make Kahoot! useful both inside and outside of school.

Secondly, China's junior and senior high school English textbooks are updated slowly, so Kahoot!'s question bank storage function is very practical. Teachers can create a set of questions and reuse them in multiple classes, even a few years later, saving a lot of preparation time.In addition to resource communication between teachers, teachers can also share their own resources with students so that they can use functions such as flashcards for independent learning.

Potential Limitations

Kahoot! is a lot of fun, but like anything, it's got its little quirks to watch out for. Lets take a closer look.

Although Kahoot! is great for a quick quiz or vocabulary recall, its not exactly the best tool for deep, thoughtful conversations or more complex tasks like writing an essay or having a long, detailed speaking session. It’s like a sprint rather than a marathon

So, while Kahoot! is a fantastic way to reinforce what students already know, it wont help them build long-lasting skills like in-depth analysis. When Kahoot! gets students engaged, it should be paired with other activities that get their brains working in a deeper, more critical way. After all, you cant get to the heart of a topic with just a series of quick questions.

Kahoot! definitely has that competitive vibe. But not every student is addicted to speed and competitions, and some might feel the pressure a bit too much, especially if they’re not quick on their feet. While competition can be motivating, it’s important to remember that the goal is learning, not stress. Mixing in some positive reinforcement and encouragement can help even out the playing field and make sure no one feels left behind.

Imagine the scene where students run out of time 
and still can’t answer the question. How frustrating!

My group members also suggested that I need to pay attention to the age of the learners. I think this platform is suitable for all ages, but teachers should be cautious when designing questions. If the students are young, it is obviously inappropriate to design complex questions which are hard for younger learners to understand; if the students are high school students, teachers also need to set the difficulty of the questions carefully so that they do not lose the fun of tackling and thinking too early.

In addition, Kahoot! is more dependent on electronic devices and network connections, which makes it difficult to be widely used in offline classes in China, but it can shine in online classes. To address this shortcoming, I introduce another resource in the following content: games made using PowerPoint templates.

Other useful material: PowerPoint games

In addition to Kahoot!, I would also like to introduce a classroom game platform that I used in my previous teaching experience. It is more like a resource integration website than a platform. During a volunteer teaching project, I incorporated interactive PowerPoint games from Tekhnologic: a website that provides game templates PowerPoint for teachers. These games, such as Mystery Squares and The Balloon Game, were simple but effective.


The biggest advantage of this type of PowerPoint game is that it is easy to operate. Teachers do not need additional software or equipment, which is especially suitable for classes without network support. It is highly adaptable and teachers can customize questions according to their own course content.

I have made a tutorial video for you on how to use the website and its resources based on my experience:

Website Address - https://tekhnologic.wordpress.com/ 

However, this type of game also has its own limitations. They are relatively simple in style, lack of variety, and rely on teachers to manually input questions. Each change of questions requires a certain amount of preparation time. The difficulty of creating PowerPoint also means that there are fewer templates, and the few widely used ones are more suitable for younger learners. Online tools such as Kahoot! go a step further in interactivity, convenience and fun.

In conclusion, Kahoot! is a lively, motivating tool that adds a spark to any language lesson. It turns learning into a game with instant feedback, making it perfect for reviewing and reinforcing what students have already learned. But remember, it’s just one piece of the puzzle. For more complex language skills, like writing, speaking, or critical thinking, it’s important to mix Kahoot! with other methods.

Have you ever used Kahoot! in your classroom? Did your students love it as much as mine did? I'd love to hear about your experiences in the comments! And if you have any other DGBL platforms you recommend, feel free to share them too!

Comments

  1. Hi Roxy! I really enjoyed reading this blog! It does a great job of showing how tools like Kahoot! can make language learning more fun and engaging. I loved how the author shared personal experiences and backed up their points with educational theories—it made everything feel more relatable. The blog also doesn’t just focus on the positives; it thoughtfully discusses the limitations of Kahoot!, like its reliance on technology and how competition might not work for every student. I also appreciated the mention of PowerPoint games as an alternative. Thank you for giving me some great ideas to think about!

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    1. Hello Carly, I'm glad to see your comment. I discovered this PPT game website by accident, and I was very surprised when I used it for the first time! However, sometimes editing PPT is a bit cumbersome and difficult to get started. I hope we can meet and share more fun and easy-to-use teaching resources in the future.

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  3. Hi Roxy, I really enjoyed reading your post. Can you provide a link to the official Kahoot? and consider providing potential solutions to the challenges part?

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    1. Thanks for the heads up! I did forget to put the link in the body of the post, but if anyone is wondering, Kahoot’s website is: https://kahoot.com/

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  4. This blog cites Deci and Ryan's Self-Determination Theory in support of your argument, adding to the persuasive and scientific nature of the article. You share your overall experience from creating the game to experiencing it yourself, so your point of view is very complete and credible! In addition, your introduction to the website is comprehensive and analyses its potential advantages and limitations in the context of the development of Chinese textbooks for junior and senior high schools, which is not only limited to the English classroom, but also extends the readers' critical thinking well. All in all it is a very good blog and I already liked it!

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